Premium card renders made easy.

Made for Blender artists: 21 Geometry Nodes setups, 31 .blend scenes ready for F12 and a shader node group with foil, holo and gilded edges. No keyframes on the cards, no baked cache, no AI: every socket stays live in the modifier panel.

Riffle
21Geometry Nodes setups, drag and drop from the Asset Browser
31.blend scenes with camera, lights and set: 21 animations, 10 stills
1200socket tooltips, in English, on every input
0keyframes on the cards. 0 AI. Just node trees and Cycles.

For card loverswith clients wholove details.

The weight of a fan, the snap of a riffle, the glint of a gilded edge. Built properly in Geometry Nodes, so your hours go into the shot.


Pick one.It already moves.

Each setup ships twice: as a Geometry Nodes object asset you drag from the Asset Browser into your own scene, and as a finished .blend with camera rig, lights and set. Every setup shares the same Card Count, Card Selection and Shuffle panels.


Every socket.Live in the viewport.

No render, no trick. Drag a value in the modifier panel and the cards follow, frame by frame. Here are 6 setups, untouched.

Riffle

The finishcollectors notice.

Air-cushion paper, varnish, foil with its own mask, holographic film, coloured or gilded edges, edge wear, smudges and per-card variation. All exposed as panels of one shader node group (Paper & Varnish, Foil, Holographic, Edges, Wear & Variation), on cards and tuck case alike.

Foil and holographic film on a spread of cards, with the shader panel
Foil & holoFront, back, mask, shift: all live
Holographic filmRainbow that follows the light
Gilded edgesA gold deck in one tick
Coloured and gilded edges, edge wear, smudges and card variation settings
Edges, wear & variationFrom fresh deck to well-played
Rigged tuck caseN panel › Tuck Case › Lid Open, Fold
The tuck case in Blender: rigged version open, static version closed
Rigged + staticYour box art, same shader as the cards

Cards

52 cards + 2 jokers, poker size, scanned air-cushion texture

Tuck case

Rigged (Lid Open, Fold in the N panel) and static, as object assets

Render

Cycles, 128 samples, adaptive sampling, denoise. Eevee for viewport previews

Your art

PSD atlas with smart objects for faces, backs, foil mask and tuck case


Packshots too.Lit and framed.

Hero card, royal flush, flat lay, tuck case trio, open case. Area lights with Cycles light linking, a backdrop-only hotspot, square, portrait and landscape output. Swap the art, render, deliver.


Three steps.Then it's your shot.

Drop the art

Paste faces and backs into the PSD smart objects, save. One linked library .blend feeds every scene, so cards and tuck case update everywhere.

Open a .blend

21 animations, 10 stills. Camera rig, area lights, world and output path are set. The file opens in camera view on the modifier tab.

Tweak, then F12

Change a socket, scrub the timeline, Render › Render Animation. Or queue every .blend with the Super Batch Render add-on.

A preset scene open in Blender with camera, lights and set already placed
A preset .blend, as it opensTidy Outliner, camera view, output path set
Or build your own scene4 Asset Browser catalogs, drag and drop

One download.Nothing to hunt for.

Organised .blend files, relative paths, linked libraries, 4 Asset Browser catalogs, a README. Unzip, add the folder in Preferences › File Paths › Asset Libraries, start.

21

Geometry Nodes setups

Bend, Carousel, Cascade, Circus, Deal, Explode, Fan, Floating, Follow, Formation, Heroes, House, Juice, Layout, On Curve, One Card, Pack Opening, Riffle, Solitaire Win, Stack Deploy, Wave.

21

Animation .blend scenes

One finished, lit, framed scene per setup. 1920×1080, Cycles, camera rig, output paths set.

10

Still .blend scenes

Hero card, face and back, royal flush, flat lay, table spread, floating cards, four tuck case shots.

54

HD cards

Poker size meshes, 52 + 2 jokers, one shader node group for foil, holo, edges, wear, variation.

2

Tuck cases

Rigged (open, unfold) and static, same shader options as the cards.

5

Scene helper assets

Table, cyclo backdrop, infinite floor and poker chips (Geometry Nodes, controls in the modifier) plus a World Reflections world.

6

PSD templates

Card atlas, foil mask, tuck case outside, inside, foil and relief.

3

Add-ons

Card Tools, Super Batch Render, Reload Libraries.

1 200

Socket tooltips

Every input of every node group explained in English, right where you hover.


As a designer, I'm always looking for ways to make my workflow more efficient and bring more life to my projects. I wanted an easier way to create card animations without having to build everything from scratch or spend too much time setting up animations manually.

ECA made this process much simpler and faster, allowing me to focus more on the creative side of things rather than the technical setup.

It's a really useful tool to have in my workflow!

Carlos Henrique DesignCHDSG® · Designer Estratégico de Marcas

Everything.One pack.

Easy Card Animations

The complete kit. No tiers, no locked setups.

  • 21 Geometry Nodes setups
  • 21 animated .blend scenes
  • 10 still .blend scenes
  • 54 HD cards + shader node group
  • Rigged + static tuck case
  • 5 scene helper assets
  • 6 PSD templates
  • 3 add-ons
  • Commercial licence
  • Free updates

One-time payment

€—

Placeholder: set the price in CONFIG at the bottom of the page.

30-day money-back guarantee Instant download, 1.2 GB Blender 5.2 and later Support by DM on Instagram

Not a Blender user? I can render your own cards for you, from a free 3D loop to a full campaign trailer.

See the render service

Before youpress buy.

Which Blender version do I need?

Blender 5.2 or later. The files are saved in 5.2 and use its Geometry Nodes features; earlier versions are not supported.

How much Blender do I need to know?

The basics: navigation, the timeline, the Modifier and Material tabs of the Properties editor, render settings. You never have to open a node tree, but everything is there if you want to.

Do I need to know Geometry Nodes?

No. Every setup exposes its controls as sockets in the modifier panel, grouped in panels (Hand, Pop, Card Selection, Shuffle…), each with a tooltip. If you do know Geometry Nodes, Tab into the node editor: the trees are labelled and yours to extend.

How do I install it?

Unzip, then Edit › Preferences › File Paths › Asset Libraries and add the folder. Setups, cards, tuck cases and scene helpers show up in the Asset Browser in 4 catalogs. The preset scenes are plain .blend files you open with File › Open.

Are the animations baked?

No. The cards carry no keyframes and there is no Alembic or cache to rebuild: each animation is computed by a Geometry Nodes modifier with sockets for count, selection, shuffle, timing, spread and more. Change a value, scrub, render. (Follow uses a Simulation Zone; its bake is packed in the preset.)

Can I use my own card designs?

Yes, that's the point. Put your faces and backs in the PSD templates, save, and every card and the tuck case update in Blender. There's a separate PSD for the foil mask.

Can I use it for client work?

Yes. The licence covers personal and commercial renders. You can't resell or redistribute the source files (blend files, textures, node groups, add-ons, PSDs) in any product or library.

Cycles or Eevee?

Scenes are set for Cycles (128 samples, adaptive sampling, denoise), which is what every render on this page uses. Materials also work in Eevee for viewport previews and fast drafts.

What computer do I need?

Anything that runs Blender 5.2 well. For Cycles, an NVIDIA RTX GPU and 16 GB RAM (32 GB recommended) keep render times comfortable.

Refunds and support?

30-day money-back guarantee (conditions on the Gumroad and Superhive pages). For help, DM me on Instagram @jm.rudent or message me through the store.

Open the .blend.Change one socket.Press F12.

Easy Card Animations21 Geometry Nodes setups · 31 .blend scenes · no AI
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